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In Guild Wars 3 you play a Vaelwarden. The official site describes the role as a guardian of the land of Orr, protector of the people and spirits that call Orr home.
ArenaNet frames the Vaelwarden as a member of a guild of adventurers committed to preserving and protecting both the spirits of the wild and the land of Orr itself.
ArenaNet's June 11 setting post names the guild behind the role: the Order of the Vael. The story begins with the Order on the back foot, at a time when hostilities between rival guilds are rising ahead of the First Guild War. Magic in this era is out of reach for most people, entrusted only to guilds chosen by the high council and the human gods, which makes a guild's standing a matter of real power.
ArenaNet calls it “a story about Orr, about the people who live there, and about a guild trying to find its place in a world that’s full of opportunity, tension, and change.”
Source: ArenaNet: Stepping into Ancient Orr↗
Every Vaelwarden has a Seeker. ArenaNet describes it as both a connection to the spirits of Orr and a mount. So the Seeker is two things at once: a story link to the spirits you protect, and the creature you ride as part of the momentum movement system.
Read how riding fits the wider movement on the gameplay page.
ArenaNet has not said whether Vaelwardens split into professions or classes, how skills and builds work, or how much you can change the Seeker. For the sourced facts so far, see what we know.