Gameplay
ArenaNet led the reveal with two ideas: how you move and how you fight. It calls Guild Wars 3 a modern evolution of the MMO, and both systems are built around momentum and positioning rather than standing still and trading skills.
Momentum movement
The headline feature is what the official site calls a one of a kind movement system that transfers your momentum between modes of travel. You glide, ride, leap, and wall run across Orr, and your speed carries from one of those into the next instead of resetting each time.
Momentum is not only about getting around. ArenaNet says positioning and movement feed into combat, so the speed you build up can turn into bigger damage when you reach a fight. Movement and fighting are meant to be one system, not two.
Combat: action meets build making
The official site sums the combat up as action RPG combat meets Guild Wars build making. It rewards skill use, positioning, and movement, and it is designed from the start to play well on both a controller and a keyboard, which fits the PlayStation 5 release.
“Guild Wars 3 is an epic world that is both beautiful and fun to explore, where the joy of movement is powered by your character’s momentum, and combat will usher in an entirely new type of MMO experience.”
Build making was a defining part of both earlier games, from the original Guild Wars two skill bar to Guild Wars 2 weapon and trait setups. Pairing that with real time action is the bet ArenaNet is making here. How deep it goes is something the studio has not shown yet.
Not shown yet
ArenaNet has not revealed professions, the skill system, weapons, or whether dodge and other Guild Wars 2 staples return. A gameplay deep dive is expected later, with more on pricing and beta tests across late 2026 and 2027. We track the gaps on the rumors page.